Project Hospital (ACTUAL Game Review) [PC]

Project Hospital (ACTUAL Game Review) [PC]



cub takes a look at Project Hospital, a neat little hospital simulator with a lot of problems.
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Description (From Steam):
Become an ace doctor, an aspiring architect, and a successful manager at the same time. Design your very own hospital, tweak every detail or use one of the predefined models and just jump to the doctor’s duty. Contract different insurance companies to gain access to patients with interesting medical conditions, perform examinations, laboratory tests and use various equipment to solve the diagnostic puzzles. Hospitalize your patients, perform surgery and more!

I was provided a review copy of the game in order to make this review.
Read more about how I do my game reviews here:

hey guys welcome back to another actual game review game reviews where I avoid being influenced by developers and publishers and score the game using the entire one to ten scale where five is average and nines are rare today I'll be taking a look at project hospital full disclosure I did receive a review copy of the game from the games publisher or PR company in order to make this review and with that out of the way let's move on it was only two months ago that two point Hospital was released and now we are getting another hospital simulator in the form of project hospital fortunately I never played the former so I will not be making comparisons between the two unfortunately though project hospital is a hospital simulator marred by technical and design issues but before I get into those we're starting with the pros the first one being the in-depth management not only does project hospital allow players to build and manage a hospital but it goes one step further by allowing players the ability to manage individual patients from test to diagnosis to treatment the game does not take this aspect lightly either providing a complete and in-depth diagnosis and treatment system there is a massive number of diseases and injures to choose from and an equally massive number of tests and treatments to prescribe the game maintains a similar level of depth with its other simulation aspects as well including the actual construction and management of the hospital individual departments can be constructed and managed as needed staff can be assigned based on the many perks and skills available to them and the player can even completely change how the hospital operates depending on the time of day it was quite nice to have such in-depth management as it really makes her a good simulator and that leads me into the next Pro the optional micromanagement on top of the in-depth management features project hospital also allows the player to customize the experience even further by making most of this management optional instead of individually controlling each patient the player can instead just let the doctors take care of them so more focus can be put on building if building is not your thing the game also provides a number of dramatically reducing the amount of time spent building in fact the game even offers several pre-built hospitals in its sandbox mode if the player just wants to focus on patient treatment and not have to worry about building I personally used a mix of these two diagnosing some patients but leaving the vast majority to my doctors as for building I would oftentimes use the prefab rooms but customize them a bit to fit my needs the game really strikes a nice balance there when it comes to micromanagement and now we're moving on to the cons the first one being the quality of life issues for a simulation game project hospital is really lacking in the quality of life department there are several features missing that I would consider essential for the genre the most basic of which would have to be the ability to undo and redo changes as it stands if I make a mistake placing an item I will have to move it manually or sell it at a loss it is even worse when placing full rooms as a single misclick can cost the player thousands for example I managed to place an entire room one tile off of where I had intended to place it causing me to spend the next 15 or so minutes moving everything over one tiled to fit what I had planned a simple undo feature would have not only saved me time there but frustration as well on top of that the game does not have an eyedropper tool making it difficult to copy certain patterns throughout the hospital as someone that prefers uniformity when building this made the process of doing so much more troublesome also on the topic of building the game makes it incredibly difficult to move certain objects take a desk for example in order to move a desk one must first remove everything on the desk before being able to pick up the desk itself to make matters worse the objects on the desk and need to be placed onto another available surface or deleted in order to free the cursor our oftentimes would have to go out of my way to place an extra table just to hold some items temporarily while I move the desk this applies to any item in the game that can have objects placed directly above or on it like a poster above a chair for example if the game would simply allow these objects to be selected independently then it would not be an issue but here we are the game does have a couple other quality of life issues but these are the few that stood out to me and now let's move on to the next con the inability to rotate the game's camera this is more of an extension on the previous point but it was such an annoying issue by itself that I felt it deserved its own spot project hospital is a simulation game that only allows the player to view it from an isometric viewpoint granted this is likely a design decision but it makes playing the game in absolute pain at times even with the ability to hide walls and windows I still found myself struggling with items that were hidden behind larger items such as small plants or posters that were on the opposite wall of a cabinet while building I would sometimes have to shuffle around items just to see what I was doing in a room something that would not be an issue if the game allowed the camera to be rotated the isometric angle is not a problem in itself it would just be so much easier on the player if the game could be viewed from all four isometric angles rather than just one the next con being the stuttering issue when it comes to technical faults there is one glaring issue that needs to be discussed that of a severe stuttering issue every time my hospital grew past a certain point I would start running into some really annoying stuttering every few seconds or so it seemed to only happen when moving the camera around with the stutters barely lasting a second at most but enough to be noticed this not only happened with every hospital I made but did so rather early on when the hospital's only had a few departments as my hospitals got bigger the stutters became more commonplace enough so that I was tempted to stick with medium sized hospitals just to avoid the issue I spent a lot of time trying to diagnose the issue but was unable to find a solution so hopefully this is something that can get patched up soon after release and that brings me to the last con the campaign waiting times while playing through the game's campaign mode I found that I spent more time waiting around than actually doing anything for example during the first campaign I managed to clear all of the side objectives pretty early on enough so that all I had to do to finish the campaign was wait for enough money to pay off my debt however even at 3 x game speed I still had to wait an entire hour to meet that goal in fact I actually got up and left the game there while I went and got food did laundry etc it really reminded me of the scenarios from the older rollercoaster tycoon games where I'd finished all of the objectives but still had to wait for the entire time period to run its course in order to finish them up this would not be so much a problem if the game had more speed controls but three times is as fast as it goes during the day at night the game allows the use of a skip button which puts the game at five times or so speed I really wish this feature was also available during the day as it would drastically cut down on the time spent waiting around for now though I would just stick with the game sandbox mode as such I will be giving project hospital a score of four out of ten while project hospital may have some nice in-depth simulation it really is brought down by its many design and technical issues from its many quality of life issues to its constant stuttering problem the game simply has too many problems like this to warrant a recommendation a shame really as I quite like the management aspects of the game i included a link to the steam store page in the description so check it out if you're interested and don't forget to subscribe for more actual game reviews

29 thoughts on “Project Hospital (ACTUAL Game Review) [PC]

  1. The problem with taking bugs and small "quality of life" issues into account in a review is that 1. not everyone is going to have those issues and 2. one simple patch could smooth most of those things out. On one hand a game should be rated on what there is and not and the potential but on the other hand is it fair to scare of potential buyers with issues many of them are never going to experience? The only real fair way to review a game these days would be to update the review when a game gets patched, but off course that's not viable so we need to find some middle ground. While this review does do a good job of giving viewers a sense of what the game is about plus the good points and the flaws, the focus might be a bit too much on issues that apparently most people are not experiencing. I wonder what this review would look like after some minor tweaks in "quality of life" and bug fixes, I believe it would be a completely different review.

  2. Totaly agree.
    Another thing that really annoyed me was the fact you can’t build during live play. This gave me the feeling of broken up play, id want to build somthing but didn’t want to stop making money as it takes a long time to earn cash as mentioned..

    Maybe it’s just me but I also found it difficult to keep track all my docotrs and their skills. Think this could have been improved with a more optimised managemnt system like a
    staff management tree.

    Another thing I found frustrating from a design point of view is that each department needs it’s own rooms, each department needs a reception and waiting area etc, instead of being able to have one large reception/waiting area for all the departments.

    Game has lots of potential but just not quite there yet to make a game you wanna keep coming back to

  3. great vid but your 4 out 10 really bad what would be great if you worked in emergency serveries then review this kids medical game with little problem u should have marked it for me i give it 7 to 8 and all new games always have bugs so you hard on this game i see it as great learning tool

    any way great vid you presented it it well

  4. The thing I like about this game is it can run on so much more hardware. I moved to Mac a few years ago so now I tend to play only casual games. But none of my machines can run two point hospital because of the demanding graphics. This game runs no problem and your hospital actually get multiple floors! I can’t remember the last time I saw a hospital without a staircase…

  5. 4 is right. Games shouldn't be rated for idea potential but actual experience. I had maybe twenty minutes of fun poking my nose into the patients' medical information, and an absolutely dismal time trying to fix an observation room. Not to mention the UI Font size is not user friendly. Rage quit.

  6. Thanks for your review. I'll stick with Two Point Hospital which is a GR8 game and in my opinion should be considered for Game of The Year. Best Regards.

  7. You forgot a gamebreaking issue: Where the game stops playing in itself and is stuck on the screen unable to save you have to exit and startover or start from the latest save.

  8. Seems pretty harsh, given the size of the company here and the fact it would seem entirely possible that most if not all of the cons will be fixable. Whilst I am no fan of the fix it later attitude, the scope of this game and the small development team deserve a little bit more leeway IMO. Perhaps it warranted a "4/10 in current state but entirely possible for it to be …[whatever you deem it is potentially worth]". A quick look on the forum seems to suggest that there is indeed more work planned.

  9. good review….. you must see the irony of long waiting times being a problem with a hospital based game though right? hahaha

  10. Good review, I'm glad you punished the game for what seems to be another beta on release game that plans to use their dedicated community as captive beta testers. The game does have potential and a lot of these issues could fairly easily be resolved after actual testing but if it is being sold as a complete game it should be critiqued as such.

    In my opinion this game would have benefited if this version was the open beta.

  11. I feel the same way about the rotation feature. You can't really see where you put stuff when another object is in the way. Frustrating
    . Other than that, I give it a 9/10.

  12. I've had none of the issues you've experienced and based on the Steam reviews neither have the majority of the playerbase. It seems to be your system.

    I think this review is really unfair, given the content on offer and the fact all of the issues are fixable. It deserves a 7 for potential alone.

  13. should buy this game from GOG or STEAM ?
    I want this game to be realistic and not a JOKE.
    I want to learn about real situations and management.

  14. I think I'll take a look at the game as well. I do hope that they can resolve the issues you pointed out like the speed function. That would be nice to have.

  15. Great review. Havent played the game yet. I've been following it with interest for a number of months now though. It's unbelievable how they released it without some of those basic QOL features. I don't mind the eyedropper tool much (it's not in a bunch of simulation games either), but I can see most of the other things being extremely annoying. Not being able to rotate is stupid, especially because you can rotate all objects, so it's not like they didn't create the art for a different angle. Not allowing 5x speed during the day but allowing it at night… why? I mean WTF… You have the damn speed setting… why limit it in such a stupid way?!

    It still looked fun judging from your video though. Most sim games I play stutter at some point, so I'm used to it.

    I just thought your score was a bit low, considering most your complaints are easy fixes.

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