cub takes a look at Project Hospital, a neat little hospital simulator with a lot of problems.
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Description (From Steam):
Become an ace doctor, an aspiring architect, and a successful manager at the same time. Design your very own hospital, tweak every detail or use one of the predefined models and just jump to the doctor’s duty. Contract different insurance companies to gain access to patients with interesting medical conditions, perform examinations, laboratory tests and use various equipment to solve the diagnostic puzzles. Hospitalize your patients, perform surgery and more!
I was provided a review copy of the game in order to make this review.
Read more about how I do my game reviews here:
hey guys welcome back to another actual game review game reviews where I avoid being influenced by developers and publishers and score the game using the entire one to ten scale where five is average and nines are rare today I'll be taking a look at project hospital full disclosure I did receive a review copy of the game from the games publisher or PR company in order to make this review and with that out of the way let's move on it was only two months ago that two point Hospital was released and now we are getting another hospital simulator in the form of project hospital fortunately I never played the former so I will not be making comparisons between the two unfortunately though project hospital is a hospital simulator marred by technical and design issues but before I get into those we're starting with the pros the first one being the in-depth management not only does project hospital allow players to build and manage a hospital but it goes one step further by allowing players the ability to manage individual patients from test to diagnosis to treatment the game does not take this aspect lightly either providing a complete and in-depth diagnosis and treatment system there is a massive number of diseases and injures to choose from and an equally massive number of tests and treatments to prescribe the game maintains a similar level of depth with its other simulation aspects as well including the actual construction and management of the hospital individual departments can be constructed and managed as needed staff can be assigned based on the many perks and skills available to them and the player can even completely change how the hospital operates depending on the time of day it was quite nice to have such in-depth management as it really makes her a good simulator and that leads me into the next Pro the optional micromanagement on top of the in-depth management features project hospital also allows the player to customize the experience even further by making most of this management optional instead of individually controlling each patient the player can instead just let the doctors take care of them so more focus can be put on building if building is not your thing the game also provides a number of dramatically reducing the amount of time spent building in fact the game even offers several pre-built hospitals in its sandbox mode if the player just wants to focus on patient treatment and not have to worry about building I personally used a mix of these two diagnosing some patients but leaving the vast majority to my doctors as for building I would oftentimes use the prefab rooms but customize them a bit to fit my needs the game really strikes a nice balance there when it comes to micromanagement and now we're moving on to the cons the first one being the quality of life issues for a simulation game project hospital is really lacking in the quality of life department there are several features missing that I would consider essential for the genre the most basic of which would have to be the ability to undo and redo changes as it stands if I make a mistake placing an item I will have to move it manually or sell it at a loss it is even worse when placing full rooms as a single misclick can cost the player thousands for example I managed to place an entire room one tile off of where I had intended to place it causing me to spend the next 15 or so minutes moving everything over one tiled to fit what I had planned a simple undo feature would have not only saved me time there but frustration as well on top of that the game does not have an eyedropper tool making it difficult to copy certain patterns throughout the hospital as someone that prefers uniformity when building this made the process of doing so much more troublesome also on the topic of building the game makes it incredibly difficult to move certain objects take a desk for example in order to move a desk one must first remove everything on the desk before being able to pick up the desk itself to make matters worse the objects on the desk and need to be placed onto another available surface or deleted in order to free the cursor our oftentimes would have to go out of my way to place an extra table just to hold some items temporarily while I move the desk this applies to any item in the game that can have objects placed directly above or on it like a poster above a chair for example if the game would simply allow these objects to be selected independently then it would not be an issue but here we are the game does have a couple other quality of life issues but these are the few that stood out to me and now let's move on to the next con the inability to rotate the game's camera this is more of an extension on the previous point but it was such an annoying issue by itself that I felt it deserved its own spot project hospital is a simulation game that only allows the player to view it from an isometric viewpoint granted this is likely a design decision but it makes playing the game in absolute pain at times even with the ability to hide walls and windows I still found myself struggling with items that were hidden behind larger items such as small plants or posters that were on the opposite wall of a cabinet while building I would sometimes have to shuffle around items just to see what I was doing in a room something that would not be an issue if the game allowed the camera to be rotated the isometric angle is not a problem in itself it would just be so much easier on the player if the game could be viewed from all four isometric angles rather than just one the next con being the stuttering issue when it comes to technical faults there is one glaring issue that needs to be discussed that of a severe stuttering issue every time my hospital grew past a certain point I would start running into some really annoying stuttering every few seconds or so it seemed to only happen when moving the camera around with the stutters barely lasting a second at most but enough to be noticed this not only happened with every hospital I made but did so rather early on when the hospital's only had a few departments as my hospitals got bigger the stutters became more commonplace enough so that I was tempted to stick with medium sized hospitals just to avoid the issue I spent a lot of time trying to diagnose the issue but was unable to find a solution so hopefully this is something that can get patched up soon after release and that brings me to the last con the campaign waiting times while playing through the game's campaign mode I found that I spent more time waiting around than actually doing anything for example during the first campaign I managed to clear all of the side objectives pretty early on enough so that all I had to do to finish the campaign was wait for enough money to pay off my debt however even at 3 x game speed I still had to wait an entire hour to meet that goal in fact I actually got up and left the game there while I went and got food did laundry etc it really reminded me of the scenarios from the older rollercoaster tycoon games where I'd finished all of the objectives but still had to wait for the entire time period to run its course in order to finish them up this would not be so much a problem if the game had more speed controls but three times is as fast as it goes during the day at night the game allows the use of a skip button which puts the game at five times or so speed I really wish this feature was also available during the day as it would drastically cut down on the time spent waiting around for now though I would just stick with the game sandbox mode as such I will be giving project hospital a score of four out of ten while project hospital may have some nice in-depth simulation it really is brought down by its many design and technical issues from its many quality of life issues to its constant stuttering problem the game simply has too many problems like this to warrant a recommendation a shame really as I quite like the management aspects of the game i included a link to the steam store page in the description so check it out if you're interested and don't forget to subscribe for more actual game reviews