Part 1, Level 4: Composition - Blender Beginner Tutorial

Part 1, Level 4: Composition – Blender Beginner Tutorial



Blender tutorial on setting aspect ratio, camera lens length and general composition. Combining the donut and the coffee!

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welcome back to the donut our of fun the fun hour of donut making I don't yeah we are gonna be creating the final final picture and actually a final animation so we're gonna put the donut and the coffee cup together we're gonna add a texture to the counter make it look like marble put some bricks in the background do a little animation of the donut sliding in there and then we're gonna render that out into frames and then compile it into one final video file to show you the full workflow the full spectrum of what you what you end up doing in 3d and yeah what do you think of my beard just just let it keep go right so far I can see everyone likes it except my wife so we all know who's gonna win that argument it's gonna be her say goodbye to the beard soon I told her I'm gonna keep it going until I finish this donut tutorial that's my excuse so she's like alright fine anyway so we finished our coffee cup at the end of the the last part this is you know this is where we ended up right now let's bring back our donut collection hooray so they are intersecting obviously so I'm gonna move my grabbing the plate because the plate is the parent over the coffee cup move this to the side and then I'll just position it behind it like so now it's a good point like a good time now before you start arranging the scene and compositing it with the camera and everything to make sure you've got the right sizes for everything because size is a big part of house like you won't even recognize it in your head if the scale is off if something is bigger than something should normally be you won't even recognize it but you'll just know that it looks fake or something looks wrong so you want to make sure whenever possible to use the real sizes of things so as it turns out you can type in things like donut dimensions and then your kit you'll get all sorts of weird posts I saw one by Vox doing some hard-hitting journalism oh yeah have donut holes gotten smaller apparently Krispy Kreme Doughnuts and whatever is like an inch high which what is an inch like four centimeters right no that's two two points something centimeters just really thin to me but you can get them like like really big as well like kind of like those bagel looking things like big meaty stuffy looking doughnuts so I'm just gonna even it out and go like not to but like four right so a little bit little bit chunky so something like that so this is my face this is what a four centimeter doughnut looks like bit bit meaty but we'll go with that so to find out the height of our doughnut if we hit in Finelli and then go to the top item down here these are the dimensions of it so this said the Z measurement by the way these will be wrong if you've rotated it by accident and then you haven't applied the rotation so if these values aren't zero then your Zed might be one of these other ones mistakenly so make sure you've cleared it by hitting ctrl a and then hitting rotation if those aren't already zero anyway now that I've done that yeah I want this to be around about 4 so I'm just gonna scale this down scale scale scale until it's like slightly below for something like that four centimeters yay now the coffee cup I believe this is like one of those like kind of espresso small like short-short looking coffee cups which I discovered is about like seven seven point five centimeters high so this is twelve so this is way bigger this is almost twice as big as this should be now if I was to scale the coffee cup that would be a problem because the plate would remain really big so I want to scale the plate because the plate is the parent of the coffee cup so scale that and now they both get scaled down and then I'm just gonna grab this see all right it's about eight yeah seven ish right so that's about it that's what we need – that's how big a donut is in relation to a small coffee cup roughly right everything's there's no true values but this is probably pretty close so that'll that'll do fine by the way now that we've scaled things our scale values are now off on everything so I'm gonna apply the scale on all of those control a scale and then the donut as well control a scale and when you do so by the way because we've changed our scale sprinkles their scale has not changed so I'm gonna quickly adjust that by going to my render scale settings your sprinkles might be a different size so play it by ear but you know I don't want my sprinkles to be that big right um yeah I don't know we'll play with it when we get to the final touch final touches part of this video where we'll go through all the little settings and fine-tune it but for now this is fine okay now this is how it looks from the point of view of the camera and I want there to be a brick wall in the background we're gonna do that in the next part but I don't want that to be this much gap between the you know the end of the table on this I want to look like I'm just looking at the end of the table so I'm gonna move this table back to about there okay and now for the framing right the composition if I grab my camera and I move things around like if I if I move it closer I get like a completely different composition right and there's a couple of other things you could change with the camera you could change the focal length you could change the the aspect ratio a whole bunch of things so right so let's talk about that because now's a good time to do it because we're gonna start lighting and adding in things that it starts to get a little bit artistic it's kind of a fun stage you get to play around with with art right so the aspect ratio right this is like widescreen what we've got right here and we know what the aspect ratio is by going to the output dimensions and you can see we're at 1920 by 1080 which the Edit video editors or just anyone who's been using a computer for a while will know that this is typically like traditional HD right so HD video is about 1080 1080 HD that's what this is now in in our case it doesn't really make sense that we're at widescreen right like if we've got the doughnut and the coffee cup together we've got all this blank space on the left hand side and then all this blank space on the right hand side and that is kind of it's not good for you and it's also not good for the viewer because it's just like kind of boring empty space and it doesn't feel right so you wanna in this case anyway I just want to make it tighter this isn't like a rule that you know composition there's no rules there's like rules of thumb but you can break them if you know what you're doing in this case I just want to Center I want to make a square looking image just because and also it's gonna speed up our render time which a lot of you should probably like so if I drop this you'll see that the height actually appears to get bigger but the height isn't getting bigger this is the x-ray so this is just the width but it's relative to this it's just showing you like the size of this box so when we do this we set this to 1080 by 1080 this is now exactly square 2 1 2 1 aspect ratio very good for Instagram if you were to post it there that's cool I can see some of you have been doing that already by the way cool to see but now that we've done that we can see we get all this empty room above and below it so now we move the camera in closer so if I hit G and then hit the middle mouse button just tap it once and then slide it in and out you can see I'm dollying it forward and back now the other control that we've got here is the focal length which if you change you can see is like going from like fisheye to like a zoom lens right if you never play with a DSLR you know it might like what exactly are you changing like this this impacts the composition of fair bit 50 which is what we had it out before is good for like portraits portraits of faces like 50 to 60 to 70 is good because it kind of like yeah it like things aren't distorted because it's not fisheye and the the background behind and loses priority etc but 50 with this we've made our donut and our coffee cup kind of have equal priority right there's not really like one that's more dominant over the other whereas what I want I actually just want the focus really to be on the coffee it's alright the donut and then I want the coffee to be kind of like a just an add on just something that's in the background to complete the scene so what I'm gonna do with my camera selected I'm gonna set this to 3035 I think that'll be good and then if I move this in closer and then let's move it up G Z and then ah and then why why that'll pan it sorry tilt it down you could also do it here not that one no no not that one either this one alright and then let's move it for would and remember by the way for those of you who used to all the software you can just lock the camera to view if you just want to like pan around it like that if you if you wanted to but I might see just gonna play with it like this because I want to yeah that is okay so now that you can see now that I've got this frame you can see that it changes a bit right now you can see that the focus really is a lot more on the on the donut right and this coffee cup if I position it even further back it is less in priority right now we're gonna do depth of field as well in a later stage so this is gonna be even out of focus a little bit that's gonna even lose more priority it's gonna be less less of a priority but but yeah that is pretty pretty good right there hooray great so we'll do proper lighting and everything in later parts in the next part we're actually gonna be adding texture to our counter make it look like marble and then adding a brick wall behind it but before you jump to that I've got some homework for you because I know not everybody modeled a spoon like they were supposed to myself included where's my spoon oh my coffee cup but you've got some homework now you need to complete it and that is to make a plate for your donuts because you can just have a donut sitting on the countertop like some animal like my daughter this morning eating cheese just slice the cheese sat on the table just mess everywhere right you can't be an animal you got to have a plate so yeah just like what you modeled for these this coffee cup here make a plate for the donut could be any sort of plate plate with like a hard rim in the middle or like a gold rimmed edge to it or like one of those flat Corral plates that's what I'm gonna do cuz it's the easiest but do whatever you want but you have to model the plate before you get to the next part so once you've done that go ahead click here and we will start making that marble countertop and brick wall

49 thoughts on “Part 1, Level 4: Composition – Blender Beginner Tutorial

  1. help! when I'm moving the donut my pc is running slow and blender is not responding for few seconds. Whereas when I move the cup it works perfectly and the donut worked perfectly before I created the cup, and it doesn't change a thing when I hide the cup

  2. Great video as always. But I am having a problem with my camera. I have the camera set so the coffee and doughnut are in view but when I hit 0 it snaps right into the liquid in the cup. I tried hitting Ctrl + Alt + 0 to reorient the camera and it moves to the view but it takes the liquid with it and doesn't move the camera. I tried deleting the camera and making a new one but it doesn't help. It actually doesn't seem like the 0 key is associated with a camera any more just the liquid I made. How can I fix it? Any help would be appreciated thank you!

  3. Donut Tutorial Level 1, Part 1: 800k views – here: 47k views …. In memory of our fallen brothers guys, they did their best to make that Donut!

  4. For those that did make the spoon and meticulously laid it on the saucer so that it doesn't intersect with the surface of the saucer or the cup: If, while adjusting the composition, you suddenly want to move where that spoon is, don't worry! You can select the saucer, then click SHIFT-S and choose Cursor to Selected, this will move The 3-D cursor to the centre of the saucer. Next select 3-D Cursor as your Transform Pivot Point from the top of the screen, next to the snapping icon. Now if you select your spoon and hit Rotate and Z for the Z axis, you can spin the spoon around the cup without having to place it down again.

    And be sure to parent the spoon to the saucer as well, just like the cup.

  5. Original icing disappeared in render. It's still there in viewport, but it's gone in viewport! Sprinkles still there too! Help, I have been looking for over an hour. The eye icon is on. Preview of material in materials tab shows it. As I say it's in viewport, but f12 and nothing!

  6. I added a plate under the donut and added sprinkles onto the plate as well, as if it spilled
    and i also made a spoon for the coffee

  7. I didn't have a beard when I started making my donut either. But I think I'm starting to get the hang of it now! Please let that be the case..

  8. Why do you men allow your women to dominate you, I will never get married, women are too respected, your wife's view does not matter. I will never get married. I don't like women anyway.

  9. :-O There are people who didn't made the homework!?! I'm shocked! No, that was only a joke ;-). I made a spoon. I used a UV-Sphere and deleted most of the vertices, I only left the 3 rings at the bottom. Then I made the typical spoon shape with proportional editing and extruded the handle at the balbous side of my spoon. After that I used an Solidify and a Subdivision Surface modifier. I hope that's one correct and efficient way. For the plate I would use a Circle base mesh and fill it with a face. Then I would inset some rings to give it more faces. After that I would use proportional editing to get the shape of a typical plate. Then I would use the solidify and the subdivision surface modifier. To finalize the plate I would move one of the rings at the bottom (solidify modifier must be applied) along the z-axis to give the plate the typical ring.

    Thanks Andrew for your great Tutorials! I've learned so much from you.

    Best regards from Bavaria (Germany)

  10. The first thing you do is make the donut visible again but I don't see how you do it. So I am in a stuck place here.

  11. When Andrew said "What is an inch, 4 centimeters?", I felt something in me grow.
    Then he said "No, that's 2," and it shrank back down.

  12. In fact we use 50mm for portraits with an APS-C sensor but for a full frame 35mm sensor you should use an 85mm for portraits

  13. Thank you for these tutorials. They're excellent: the step-by-step method you're using makes following along great; addressing common issues/mistakes in the moment, so one is not bottlenecked while trying to find a way to get to the same point you're at–preemptive troubleshooting; and your affable good nature, your enthusiasm, is infective and motivating. I'd recommend this series to anyone who wants to learn Blender. Again, thank you very much!

  14. Here's a cool little thing I figured out on accident: If you want to pan your camera (while looking through), hit shift and then the ` key at the top. It's a quick way to move in 2D.

  15. Could u make pls a tutorial about organic modeling? Like characters,animals or more complex organic shapes with realistic texturing? I dont mind if it is a long one.

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